Before I noticed this function, I always just drag texture on one surface of a prim to make one prim have multiple textures. However, when I edited the color of a prim, the whole prim color changed. Therefore, when I noticed this function, I was really happy.
This is in the building tool, under edit, “select texture”
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When you click on select texture, you will see the whole object have a white outline, indicate that you are selecting the whole object texture.
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Now, click on the surface you would like to change texture, you will see only one surface have the white outline and a white circle with a white x inside.
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This white circle with a white x indicate how many texture repeated on this surface.
When you repeat the texture, there will have multiple white circle with a white x. .jpg&size=240,160)
In this way, you can directly select texture on each surface, and one surface repeated times will not influence other surfaces.
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If you didn’t use this selection, when you change the color of this function, the whole object color will be different.
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However, when you select texture, you can only change one surface color!
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This is a very simple but useful function for texture. For example when you are building a house, would like to have different texture on the inside wall and outside wall, and each texture on each surface repeating time might be different; try this method, this will help you to reduce many prims and texture uploading fee! :)