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[28 Nov 2010 | 0 Comments]

InAEA orientation! Time: Sunday, 28 November 2010, 10:00am EST Place: InAEA meeting place (http://slurl.com/secondlife/Dace/120/235/319/ ) What: This orientation is for everyone who is not familiar with the Second Life (Viewer 2). We will practice how to chat locally and privately; ... [More]

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[23 Sep 2010 | 0 Comments]
SharedMedia1[1]

I really enjoy what we can do with shared media texture in SL viewer 2, today I am going to share some of my experiences about the shared media! (By using the Shared Media, you can freely display more than 1 Video in one parcel directly from the internet! And you don't need to set up any landowner'... [More]

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[2 May 2010 | 0 Comments]

If you are wondering about what is Second Life, and how can you get in Second Life and participate in our monthly meeting, this is an introduction about how to do the registration and how to get in Second Life and find InAEA! First, go to https://join.secondlife.com/  give some of your info... [More]

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[7 Apr 2010 | 0 Comments]

Second Life Viewer 2 is here! There are some great functions in Viewer 2. The viewer 2 maybe is not very user friendly yet, and it might cause another learning curve. The benefits of using viewer 2 is really worth to  give it a try! I merge the Second Life official Viewer 2 quick start guide... [More]

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[2 Feb 2010 | 0 Comments]

Before I noticed this function, I always just drag texture on one surface of  a prim to make one prim have multiple textures. However, when I edited the color of a prim, the whole prim color changed. Therefore, when I noticed this function, I was really happy.   This is in the building t... [More]

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[14 Jan 2010 | 1 Comments]

The longer I stay in Second Life, the fewer satisfaction I got from building in Second Life with those default prims.  Default prims can easily modify, cut, rotate; however, the quality of those prims are just not looking so cool. (That’s why sometimes I really want to buy something even ... [More]

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[30 Jul 2009 | 0 Comments]

Last time when I talked about textures, I did mentioned something about “full bright” and “glow.” Today, I am going to talk about “Light.” It is not under the texture tab, but under the “Features” tab. (I will use 2 objects without texture, it will ma... [More]

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[25 Jun 2009 | 0 Comments]

Textures in SL for me is like the soul of objects. If you are a newbie builder with perfect texture, your creations will look good no matter what. If you are an advanced builder with perfect texture, your creation will be great. How textures looks also related with the  viewer’s computer capabi... [More]

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[11 Jun 2009 | 0 Comments]

Actually this is not only about when you made an object that people won’t take the hover script. This article is more about how get control of your objects and scripts.   When we build an object contain more than 1 prims and more than one script, the sequence of choose those prims and w... [More]

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[28 May 2009 | 0 Comments]

I personally feel this is a very important tips for building. Before I leaned this, every time when I tried to fix one part of my whole project, I need to unlink the whole thing, and after edit, try to link them back. When the whole thing only contains 2 objects it was fine. However, some things are... [More]